![]() Within the framework of a real-time strategy match, in almost every case players are asked to build an economy – building and growing an income comprised of 1 or more resources (often, 2 – 4 resources of varying application and scarcity) and commit those resources in various ways: expending the potential of those resources into production structures, upgrades of various types, and units. ![]() Real-time strategy games are, in a way, games of competitive economics.
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